Dravocn1 Posts : 6
| Subject: Kyrit (Ready) Thu Feb 20, 2014 7:20 pm | |
| Pokemon: Kyrit Type 1: Psychic Stage: Basic Gender Ratio:Male: 50% Female: 50% Egg Groups: Human-Like Encounter Rate: Uncommon Evolution Line: Kyrit -> (will be made soon, edit afterward) PokeDex Info:Species: Mouse Height: 5'11" Weight: 150 Ibs Habitat: Rare (Laboratory) Pokedex Description: Appearance:[/] Description: Mouse-like face, black skin, very thin arms and legs, torso is average, half-opened eyes, pointed pulled back ears. Long, large, and heavy tail, three fingers and toes each
Abilities: Instinct Learn Set:
- Level-Up:
Agility Status Cool — —% 30 (max 48) The user relaxes and lightens its body to move faster. It sharply boosts the Speed stat.
V Ally Switch Status — —% 10 (max 16) The user teleports using a strange power and switches its place with one of its allies.
I Amnesia Status Cute — —% 20 (max 32) The user temporarily empties its mind to forget its concerns. It sharply raises the user's Sp. Def stat.
I Barrier Status Cool — —% 20 (max 32) The user throws up a sturdy wall that sharply raises its Defense stat.
III Calm Mind Status Smart — —% 20 (max 32) The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats.
I Confusion Special Smart 50 100% 25 (max 40) The target is hit by a weak telekinetic force. It may also leave the target confused.
III Cosmic Power Status Cool — —% 20 (max 32) The user absorbs a mystical power from space to raise its Defense and Sp. Def stats.
I Dream Eater Special Smart 100 100% 15 (max 24) The user eats the dreams of a sleeping target. It absorbs half the damage caused to heal the user's HP.
III Extrasensory Special Cool 80 100% 20 (max 32) The user attacks with an odd, unseeable power. It may also make the target flinch.
II Future Sight Special Smart 120 100% 10 (max 16) Two turns after this move is used, a hunk of psychic energy attacks the target.
IV Gravity Status Beauty — —% 5 (max 8) Gravity is intensified for five turns, making moves involving flying unusable and negating Levitation.
V Guard Split Status — —% 10 (max 16) The user employs its psychic power to average its Defense and Sp. Def stats with those of its target's.
IV Guard Swap Status Cute — —% 10 (max 16) The user employs its psychic power to switch changes to its Defense and Sp. Def with the target.
IV Heal Block Status Cute — 100% 15 (max 24) For five turns, the user prevents the opposing team from using any moves, Abilities, or held items that recover HP.
V Heal Pulse Status — —% 10 (max 16) The user emits a healing pulse which restores the target's HP by up to half of its max HP.
IV Healing Wish Status Cute — —% 10 (max 16) The user faints. In return, the Pokémon taking its place will have its HP restored and status cured.
V Heart Stamp Physical 60 100% 25 (max 40) The user unleashes a vicious blow after its cute act makes the target less wary. It may also make the target flinch.
IV Heart Swap Status Cool — —% 10 (max 16) The user employs its psychic power to switch stat changes with the target.
I Hypnosis Status Smart — 60% 20 (max 32) The user employs hypnotic suggestion to make the target fall into a deep sleep.
III Imprison Status Smart — —% 10 (max 16) If the opponents know any move also known by the user, the opponents are prevented from using it.
I Kinesis Status Smart — 80% 15 (max 24) The user distracts the target by bending a spoon. It lowers the target's accuracy.
I Light Screen Status Beauty — —% 30 (max 48) A wondrous wall of light is put up to suppress damage from special attacks for five turns.
IV Lunar Dance Status Beauty — —% 10 (max 16) The user faints. In return, the Pokémon taking its place will have its status and HP fully restored.
III Luster Purge Special Smart 70 100% 5 (max 8) The user lets loose a damaging burst of light. It may also reduce the target's Sp. Def stat.
III Magic Coat Status Beauty — —% 15 (max 24) A barrier reflects back to the target moves like Leech Seed and moves that damage status.
V Magic Room Status — —% 10 (max 16) The user creates a bizarre area in which Pokémon's held items lose their effects for five turns.
I Meditate Status Beauty — —% 40 (max 64) The user meditates to awaken the power deep within its body and raise its Attack stat.
IV Miracle Eye Status Cute — —% 40 (max 64) Enables a Dark-type target to be hit by Psychic-type attacks. It also enables an evasive target to be hit.
II Mirror Coat Special Beauty Varies 100% 20 (max 32) A retaliation move that counters any special attack, inflicting double the damage taken.
III Mist Ball Special Smart 70 100% 5 (max 8) A mistlike flurry of down envelops and damages the target. It may also lower the target's Sp. Atk.
V Power Split Status — —% 10 (max 16) The user employs its psychic power to average its Attack and Sp. Atk stats with those of the target's.
IV Power Swap Status Beauty — —% 10 (max 16) The user employs its psychic power to switch changes to its Attack and Sp. Atk with the target.
IV Power Trick Status Cool — —% 10 (max 16) The user employs its psychic power to switch its Attack with its Defense stat.
I Psybeam Special Beauty 65 100% 20 (max 32) The target is attacked with a peculiar ray. It may also cause confusion.
I Psychic Special Smart 90 100% 10 (max 16) The target is hit by a strong telekinetic force. It may also reduce the target's Sp. Def stat.
III Psycho Boost Special Smart 140 90% 5 (max 8) The user attacks the target at full power. The attack's recoil harshly reduces the user's Sp. Atk stat.
IV Psycho Cut Physical Cool 70 100% 20 (max 32) The user tears at the target with blades formed by psychic power. Critical hits land more easily.
IV Psycho Shift Status Cool — 100% 10 (max 16) Using its psychic power of suggestion, the user transfers its status problems to the target.
V Psyshock Special 80 100% 10 (max 16) The user materializes an odd psychic wave to attack the target. This attack does physical damage.
V Psystrike Special 100 100% 10 (max 16) The user materializes an odd psychic wave to attack the target. This attack does physical damage.
I Psywave Special Smart Varies 100% 15 (max 24) The target is attacked with an odd psychic wave. The attack varies in intensity.
I Reflect Status Smart — —% 20 (max 32) A wondrous wall of light is put up to suppress damage from physical attacks for five turns.
I Rest Status Cute — —% 10 (max 16) The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem.
III Role Play Status Cute — —% 10 (max 16) The user mimics the target completely, copying the target's natural Ability.
III Skill Swap Status Smart — —% 10 (max 16) The user employs its psychic power to exchange Abilities with the target.
V Stored Power Special 20 100% 10 (max 16) The user attacks the target with stored power. The more the user's stats are raised, the greater the damage.
V Synchronoise Special 120 100% 15 (max 24) Using an odd shock wave, the user inflicts damage on any Pokémon of the same type in the area around it.
V Telekinesis Status — —% 15 (max 24) The user makes the target float with its psychic power. The target is easier to hit for three turns.
I Teleport Status Cool — —% 20 (max 32) Use it to flee from any wild Pokémon. It can also warp to the last Pokémon Center visited.
III Trick Status Smart — 100% 10 (max 16) The user catches the target off guard and swaps its held item with its own.
IV Trick Room Status Cute — —% 5 (max 8) The user creates a bizarre area in which slower Pokémon get to move first for five turns.
V Wonder Room Status — —% 10 (max 16) The user creates a bizarre area in which Pokémon's Defense and Sp. Def stats are swapped for five turns.
IV Zen Headbutt Physical Beauty 80 90% 15 (max 24) The user focuses its willpower to its head and attacks the target. It may also make the target flinch.
- TM/HM:
Any psychic TM or HM
- BREEDING:
- TUTOR:
(Combos)
STATS:
HP: 60 Attack: 40 SP Attack: 100 Defense: 60 SP Defense: 100 Speed: 40 Total: 400
Locations: Kanto: Y Johto: N Hoenn: N Sinnoh: N Unova: N Minoru: N Ealora: N |
|