Pokémon: Wisp
Evolution Stage: basic
Type: Ghost
Rarity: Common
Moves: Will-o'Wisp, Astonish, Grudge, Confuse Ray, Possess, Night Shade (8), Shadow Sneak (12), Shadow Ball (20)
Location: Deep forests, graveyards and other spiritually charged places.
Ability: Legion
Egg Group: N/A
Pokémon: Shade
Evolution Stage: evolves from Wisp at level 20
Type: Ghost
Rarity: Uncommon
Moves: Will-o'Wisp, Astonish, Grudge, Confuse Ray, Possess, Night Shade (8), Shadow Sneak (12), Shadow Ball (20), Dark Pulse (24), Destiny Bond (30),
Location: Deep forests, graveyards and other spiritually charged places.
Ability: Legion
Egg Group: N/A
Pokémon: Spectre
Evolution Stage: evolves from Shade at level 30
Type: Ghost
Rarity: Rare
Moves: Will-o'Wisp, Astonish, Grudge, Confuse Ray, Possess, Night Shade (8), Shadow Sneak (12), Shadow Ball (20), Dark Pulse (24), Destiny Bond (30), Nasty Plot (36), Torment (40), Snatch (44), Hex (50)
Location: Deep forests, graveyards and other spiritually charged places.
Ability: Legion
Egg Group: N/A
NOTE: these Pokemon cannot be caught using Pokeballs or similar devices.
Evil Abilities:Name: Legion
Effect: For each additional holder of this ability on the field, the user's Atk and Spec Atk are increased one stage each.
Secondary Effect: Allows the holder to be summoned by Foul Gathering
Pokemon: Wisp, Shade and Spectre
Name: Undead
Effect: Immune to all ailments, status drops and Dark-type attacks, but has its stats reduced by 50%.
Secondary Effect: Allows the holder to be summoned by Call Soldier more easily.
Pokemon: Any undead-turned pokemon will have their ability replaced by this. Ghost types cannot be made undead since they already are. This ability cannot be swapped or disabled.
Evil Moves:Name: Possess
Type: Ghost
Type 2: Status
Target: One opponent
Effect: Possession
Description: The ghostly user moves close to the target and forcibly enters their body, temporarily taking control of their mind and actions. While possessing someone, the user is invulnerable. Depending on level difference between the ghost and the victim, this move has variable lasting time, but always at least one turn. Cannot be used twice on the same enemy during one battle. Cannot be used on other ghost-types.
Accuracy: -
Power: -
Learned by: Any ghost-type Pokemon
Name: Foul Gathering
Type: ??? (same as Curse)
Type 2: Status
Target: None
Effect: None
Description: The user gathers evil energies that attract wild ghost-type pokemon to its location, first and foremost holders of the Legion ability. The summoned pokemon will aid the user in battle.
Accuracy: -
Power: -
Learned by: Spiritomb, can be cast by Ghost Trainers
Name: Foul Havoc
Type: Ghost
Type 2: Physical
Target: All except for those who know this move
Effect: Confusion
Description: The user overloads the area with evil energies, inciting the pokemon summoned by Foul Gathering into a chaotic frenzy, howling, flashing and thrashing around at random. Not the most reliable battle tactic, but can be used to owerhelm and disorient the enemy in the chaos. Causes massive collateral damage. This move is not affected by type effectiveness modifiers (no supereffectiveness/notveryeffectiveness).
Accuracy: Varies
Power: Varies (depending on the amount of summoned pokemon present)
Learned by: Spiritomb, can be cast by Ghost Trainers
Name: Call Soldier
Type: Dark
Type 2: Status
Target: None
Effect: None
Description: The user issues a loud command, summoning a large number of weak pokemon to aid them in battle. The pokemon are usually Undead.
Accuracy: N/A
Power: N/A
Learned by: Umbreon (if owned by a Ghost Trainer), can be cast by Ghost Trainers who have a Necronomicon.
Name: Raise Dead
Type: Dark
Type 2: Status
Target: 1 to 10 dead pokemon
Effect: Replaces ability with "undead"
Description: The user imbues a dead pokemon with evil energies, forcing them to walk anew. Undead pokemon are considerably weaker than their living counterparts, but are not easily thwarted in battle and will continue fighting until the end.
Accuracy: N/A
Power: N/A
Learned by: Umbreon (if owned by a Ghost Trainer), can be cast by Ghost Trainers who have a Necronomicon.
Name: Call Cthulhu
Type: Dark
Type 2: Status
Target: N/A
Effect: N/A
Description: The user opens a portal to another world to summon terrible alien pokemon under his or her command. The summoned pokemon will not necessarily follow orders and might wander off to explore the new planet at whim.
Accuracy: N/A
Power: N/A
Learned by: Can be cast by Ghost Trainers who have a Necronomicon.
Evil Items:Name: Necronomicon
Purpose: Allows the holder to perform Raise Dead, Call Soldier and Call Cthulhu. Can only be held by Ghost Trainers.
Looks: >Click<
Item Type: Key Item
Anything else: Bwahahahaha!
NOTE: don't move this thread out of here, I want to be able to add new stuff at will.