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Rayquaza Dude12 Posts : 2206 Location : probably training
| Subject: Nature Punch Thu Sep 01, 2011 4:51 pm | |
| Name: Nature Punch Type: Normal Type 2: Physical Target: One opponent Effect: 5% chance of burn, 5% chance of paralysis, 5% chance of freezing, 5% chance of poison, 5% chance of sleep, 5 % chance of confusion. Description: The user hits the opponent seven times as one attack, each time a different element is cloaking the fist, the seven elements are: Fire - The users fist is covered in flames. Electric - The users arm is covered in electrical volts. Ice - Blue energy similar to ice beam covers the fist. Poison - The fist is covered in a heavy smog. Flying - The users hand is covered in thick clouds, they have a mystical effect and strengthen the users hand. Psychic - Strange purple aura covers the fist. Accuracy: 85 Power: 110 total TM Number: 7 Pokemon: - Pokemon Who Can Learn This Move:
1) Hitmonlee 2) Hitmonchan 3) Hitmontop 4) Gallade
Last edited by Rayquaza Dude on Fri Sep 02, 2011 9:48 pm; edited 1 time in total |
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Darknesslord12 Posts : 2211 Location : Rustboro
| Subject: Re: Nature Punch Fri Sep 02, 2011 12:02 am | |
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Quibbloboy12 Posts : 2341 Location : Turn around
| Subject: Re: Nature Punch Fri Sep 02, 2011 3:24 am | |
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Darkrai12 Posts : 2925 Location : Mal'e Maldives
| Subject: Re: Nature Punch Fri Sep 02, 2011 11:38 am | |
| Disapproved!
DL, you could have looked over before you approved this. 110 power with 7 continuous hits? TOO OP. That would be 110×7!! That exceeds the strongest canon move to date. I would suggest making it 110÷7 instead. There is not a sure hit for each punch after all.
I would also suggest these pokemon knowing the move:
Primeape Poliwrath Machoke Machamp Hariyama Scrafty
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Darknesslord12 Posts : 2211 Location : Rustboro
| Subject: Re: Nature Punch Fri Sep 02, 2011 11:58 am | |
| Im preety sure he means 110 in total, the 7 hits being all done at once. |
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Darkrai12 Posts : 2925 Location : Mal'e Maldives
| Subject: Re: Nature Punch Fri Sep 02, 2011 12:01 pm | |
| Well, its not clear to the reader if that's what he meant. 7 hits can't hit altogether, they need to do it one by one, right? Like bullet seed and rock blast. |
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Darknesslord12 Posts : 2211 Location : Rustboro
| Subject: Re: Nature Punch Fri Sep 02, 2011 12:08 pm | |
| I was thinking similar to Outrage/Thrash in the way that it works but ask Ray for confirmation. |
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Darkrai12 Posts : 2925 Location : Mal'e Maldives
| Subject: Re: Nature Punch Fri Sep 02, 2011 1:01 pm | |
| No no, it doesn't work by asking him to explain it personally to me or you, it works if he puts the explanation on his app, main post. |
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Darknesslord12 Posts : 2211 Location : Rustboro
| Subject: Re: Nature Punch Fri Sep 02, 2011 1:05 pm | |
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Rayquaza Dude12 Posts : 2206 Location : probably training
| Subject: Re: Nature Punch Fri Sep 02, 2011 9:41 pm | |
| ahem, its seven punches totalling in 110, it works like tri attack, except more times but fine i'll edit, even though i would have specifically put how many times it hits |
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Darknesslord12 Posts : 2211 Location : Rustboro
| Subject: Re: Nature Punch Sat Sep 03, 2011 12:07 am | |
| I would say re-approved but I'll let Nightmare do it. |
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Lapis Lazuli12 Posts : 3848
| Subject: Re: Nature Punch Sat Sep 03, 2011 2:16 pm | |
| - Rayquaza Dude wrote:
- ahem, its seven punches totalling in 110, it works like tri attack, except more times but fine i'll edit, even though i would have specifically put how many times it hits
Although I'm not on the staff, may I point out that Tri Attack is a one-hit move with the chance to either burn, freeze or cause paralysis. Any multiple hit attack hit's at least twice, being the minimum a successful hit can have, and the highest number stated. Although the staff seems to have no problem with the fact that it does more than Tri-Attack can do, I think you should reconsider. |
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Sora11 Posts : 1843 Location : Look behind you. I'm not there, either.
| Subject: Re: Nature Punch Sat Sep 03, 2011 2:29 pm | |
| @Ellis: Just saw this. -_-
Anyway, when we are worried about over powered, this just doesn't fit well. I mean, seven hits? For five hits, the most I have really seen was the power at 15. 15•5=75. And why the last hit 100% accurate when the others are lower? If it's one attack that makes seven hits, it wouldn't be logical to have mixed accuracy and power for each hit. If it was like Rollout or Echoed Voice, where you choose the attack in succession, thn I guess it would be fine. |
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Quibbloboy12 Posts : 2341 Location : Turn around
| Subject: Re: Nature Punch Sat Sep 03, 2011 8:33 pm | |
| It doesn't need to make sense, we aren't submitting these to Nintendo. What he means is that it's one attack, but within that one attack the user punches seven times. Have you seen the animation for Wake-Up slap? It slaps back and forth over and over but it's just one attack. This is the same deal. Pride, Darknesslord, I respectfully request that you stop posting in the creation forums. You have serious problems with "suggesting" things and not approving the app until the poor person has to edit your suggestion into their app.
I'll take it from here. The app is fine. Approved. |
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Darkrai12 Posts : 2925 Location : Mal'e Maldives
| Subject: Re: Nature Punch Sun Sep 04, 2011 6:36 pm | |
| - Quibbloboy wrote:
Pride, Darknesslord, I respectfully request that you stop posting in the creation forums. You have serious problems with "suggesting" things and not approving the app until the poor person has to edit your suggestion into their app.
Now THAT is selfish and uncalled for. Be grateful I even bothered to 'suggest'. The way it seemed, it was too OP to be approved. 110 in 7 punches would be too strong, I was suggesting 110 divided by 7 with a 7 time attack, I said that would be fair. So yeah, I can wait till he changes it, now can't I? I noticed DL was looking after the thread so I was kinda hoping he would accept it after the change/ |
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