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 Buddy System activate

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Aito
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Aito
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PostSubject: Buddy System activate    Buddy System activate  H6Q0F8zWed Nov 12, 2014 10:29 pm

Hello members and staff of PWRPG

My name is April May, and i would like to make a suggestion. I have only been a member for a short time here and i have been told the reason staff and other members are so inactive or busy is due to the time of the year, now that's fine i know everyone has lives and things to do....but i'd like to ask if this is fair upon the members? I feel that its rather un-pleasant for members to have to wait a long long time.

So i introduce to you APRIL MAYS BUDDY SYSTEM!!

I do understand mod's jobs are important and not everyone can do it? But what if the mods are unable to do it? What if they have school work or have life events? or its just that time of the year?
I'd like to propose this system were we allow members whom are roleplaying with another member to have the opportunity to mod there own topics if a mod is unavailable. Now i know what your thinking how would this work? It would be a simple practice i feel.

Mod's in topics from what i have seen rp do wild encounters/random trainer encounters/hatchings/gym leaders etc. So i'll use Jessie and James as my example people. Jessie and james are rping together having a good old story. They request a mod but the mods have exams etc. So Jessie and James send a pm to one of the admins to request that they can mod each other. If this request is accepted they gain the ability to do what mods can do in the topic. [no powers just hatching etc using the appropriate generators]

So Jessie has an egg that egg is due to hatch but the mods are unable to mod and she and James have permission to mod each other. So James would go on to the random generator and randomly generate the pokemon for her. James then wants to catch a wild pokemon so Jessie randomly generates a pokemon using the generator....but WAIT HOW DO WE KNOW THEY ARE RANDOMLY GENERATED. Well trust does play a part here but if the people are trustworthy they will push the button once and print screen the pokemon that has come up. Send that print screen to the admin who gave you permission to prove thats what you did.

now as for levels. What if they give a level 100 to someone and insta catch? well why not pop a little 5 level increase on the strongest pokemon and thats the range they can go. So if Jessie has a level 10 Ekans then the wild pokemons level can range from 1-15. Why not even add that to the wild trainers. So James uses his Koffing to fight ash who uses his level 15 pikachu. but James Koffing wins and ash sends out his level 4 caterpi. A range of levels with a 5 level cap increase. Gym battles as i have seen have set levels so they i mean are sorted i believe.

So when the topic is finished its pm'd to the admin or mod if they allow mods to grant permission to a group to do this. So when finished they pm the mod who doesnt need to post and that mod or admin can read through it and make sure everything is ok and any exp and money or pokemon gained can then be added to apps. So this is my little suggestion. I feel that its a nice way to work it especially when mods are swamped with real life and personal things.

Feedback would be lovely on my first suggestion :3 Thank you

Goddess of love <3
Akuma Taigākabu toreburu
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Akuma Taigākabu toreburu
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PostSubject: Re: Buddy System activate    Buddy System activate  H6Q0F8zWed Nov 12, 2014 10:44 pm

Hey April, I see how your suggestions may help but I for certain things like trust can be a little hard especially if they haven't been on for a long time (New people) and I don't like the level cap since it mean's it gives less of a challenge to those who want's it. I my self Love a good challenging fight.
Ultarr
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Ultarr
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PostSubject: Re: Buddy System activate    Buddy System activate  H6Q0F8zWed Nov 12, 2014 10:52 pm

I definitely support this idea. The level cap is necessary in this case. If the person wants a "challenge", they'll simply have to wait until a mod is available for that type of thing. And if necessary put a time cap, say three months, someone has to have been on the site before they're able to partake in this. And as an added touch, maybe have a moderator approve topics that are run this way, at the end.
Aito
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Aito
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PostSubject: Re: Buddy System activate    Buddy System activate  H6Q0F8zWed Nov 12, 2014 11:03 pm

I feel like the level cap would be a good idea to avoid friends giving each other easy battles as trust is a hard thing to judge. That's why there would be a level cap while full on proper hired mods would then be free to mod those who want to rp with just mods and have much stronger opponents. You could also if required or wanted request a higher level and have staff approve that request,
Akuma Taigākabu toreburu
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Akuma Taigākabu toreburu
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PostSubject: Re: Buddy System activate    Buddy System activate  H6Q0F8zWed Nov 12, 2014 11:05 pm

Aphrodite the problem with that is the Pokémon are chosen by random and the level is as well.
Ultarr
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Ultarr
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PostSubject: Re: Buddy System activate    Buddy System activate  H6Q0F8zWed Nov 12, 2014 11:06 pm

The level would still be random, just within a smaller level range.
Aito
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Aito
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PostSubject: Re: Buddy System activate    Buddy System activate  H6Q0F8zWed Nov 12, 2014 11:16 pm

Pup i don't think you read what i had said properly. The reason a level cap is given is to avoid friends allowing others to easily defeat level 80-90 pokemon with a level 5 and get easy exp. Mods themselves the ones properly hired can grant random levels from 0-100 [though i doubt the levels are fully random otherwise id be able to find much more cases of level 12s having to fight level 80+] it would still be random but the range would be lowered. An example

Koffing is level 30
Wild pokemon/trainer can have max level of 35. Randomizer input is 1-35 meaning its still random but on a smaller scale.
Dragon Kurai
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PostSubject: Re: Buddy System activate    Buddy System activate  H6Q0F8zWed Nov 12, 2014 11:28 pm

I'm not necessarily for or against this system. I can see the light in it, but I can also see the negativity. This system relies heavily on the trust of a member to appropriate fulfill a moderator's position, and even then, there are the opportunities which present themselves for this system to be abused by the users, totally eliminating the necessity for moderators other than character modifications and pokemon additions.

My biggest problem with this system is the trust factor, especially on new members that have just joined and are likely unaware of each and every rule set in place on the forum (though some are in reconstruction, such as the contest system). There is not only this, but it is simple to regenerate a pokemon via an online generator, and then just re-screen that new generation to send to an administrator, making it simple to give someone the pokemon they want after it generates specifically; in addition to this all, there is that possibility that the "member moderator" (MM) would just 100% dodge or 100% land an attack on their opponent, creating an instance of god-moderation (Not saying this WOULD happen; stating possibilities).

My second biggest issue with this system is the limitations that it does, in fact, enforce. While it seems to mostly just be a bare means of continuing one's topic, which I cannot say I blame anyone for wanting, the limitations do make it a bit unchallenging for the user being moderated. This could be a bit boring for the user being moderated, especially if they want a challenge; however, I don't doubt it could be available that requests can be sent to an administrator / moderator to generate a more difficult challenge for utilization by the MM.

Though, honestly, if the above suggestion for a revision to this idea were set in place, it would make it a bit more redundant if staff were unavailable to provide information for those requests (though that's a really low chance since it's just simple generation as opposed to full-scale "post post" moderation).

So yeah, in summary:
1. Trust is a really big factor here. A limit should be set on how old a member should be to even be permitted to moderate a friend or other member's topics, and some sort of test should be utilized to scale their understanding of rules / regulations.
2. A more reliable means of evidencing what is generated should be required if this system were put in place.
3. The revision in the third paragraph about the possibility of requesting higher-up feedback / generation if a more difficult challenge is requested.
Ai
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Ai
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PostSubject: Re: Buddy System activate    Buddy System activate  H6Q0F8zWed Nov 12, 2014 11:36 pm

Can I just say, I know this is just one thing, but to get around the random thing, use this website: http://wyncorporation.com/pokemon/ if you look at the corner you will notice it generates a random Pokemon. It could still be abused but surely no one would take the time to refresh hundreds of times until they get the right Pokemon. I agree about the thing about unexperienced members however, perhaps you could request an experienced member that isn't staff to mod you if they aren't busy.
Aito
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Aito
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PostSubject: Re: Buddy System activate    Buddy System activate  H6Q0F8zWed Nov 12, 2014 11:48 pm

I think a lot of people are misunderstanding my point. I probably havent worded it properly, im bad for that :(

This is for members who do rp with other members. An example would be myself and Don's topic were we have waited when we could have easily continued by modding each other with limitations. Don and i don't know each other out of this site. Its not the case of a member being stuck and asking another member to mod. Its more the case of two members are rping together and have to obviously level up. Right now we can't do anything apart from battle each other with the same pokemon, the same levels etc. Unless we ask a mod. Now as im rping with him i will use Don as an example with me. Don and i could have a very good posting order. two to three posts a day and that keeps going fine and we are having fun. Then we will need to change it up as we do gym battles etc. So we request a mod. Then bam our topic becomes stagnant and Don and i are left to wait.

So instead of that happening we can then as we are companions pm a mod to request to be able to mod our own topic. I would control my own character while throwing a random encounter out with the level caps. IF we wanted something stronger and more of a challenge we could request permission from a mod or admin to be allowed to do this if they see fit to allow it. Or will be forced to wait for a proper mod to grant a higher pokemon.

Trust is a big thing, i feel that by picking on new members shows that there is no trust towards them by saying no you can't do this if this was implemented. It is not meant to be a way of making mods redundant. It would just allow two or more people who are rping together to not be forced to wait in a stagnant topic that would have had a good flow otherwise.  I don't see why people are focusing on the levels. That was just an example i gave to avoid people giving easy level ups to friends that they make or rping with.

So it would go like this

Don and i are in topic - we are going strong good flow - We request permission to mod our own topic. [Don modding me i mod Dom]. We get permission - I give don encounters he gives me or trainer battles etc. Gym battles could remain mod only as those are big events which i see would be tough. I print screen my pokemon to the mod. Yes i could cheat i could do this that but i know for a fact that staff are also doing this ::3 you cheeky scamps :D.

It would not go like this

Don in solo topic

Don asks me to mod

I get permission then i mod.

That would work but its hard to get a flowing topic with only one person so waiting isnt as bad as if you have 2 or more people.


I hope i worded this better than before
Dragon Kurai
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PostSubject: Re: Buddy System activate    Buddy System activate  H6Q0F8zThu Nov 13, 2014 12:00 am

I see exactly the point you're making, but the system has to be hashed out to the fullest to provide the most detail as per how it will impact not just other members, but hte staff and functionality of the forum as a whole. If ideas were just one-by-one executed, this place would be a really large mess right now; I can guarentee that. p3p

Essentially it makes no difference in regards to whether or not you're aiming this topic as a suggestion for members that roleplay with other members; the system itself is going to also impact members that end up having a moderator that loses activity due to any reason; as such, it is a necessity to plan the system with this target audience in mind as well. The concept is basically the same in both of these instances, as it will require a member to request permission from a staff member (preferably of high authority) if they can moderate either the partnered topic or just someone else's topic in general, and as such, the weighing of their understanding of the rules is also another necessity to ensure the utmost reliability of that member as a temporary guide for a topic.

It isn't necessarily picking on new members to say that they must earn the trust of those around them either by recommendation or showing that they are capable of posting well and will keep the rules in mind; we have had some members here that just willy-nilly joined and then started randomly posting, and they had to be notified of the rules and regulations... Some even acknowledged that they ignored these crucial pieces of literature before randomly posting about. As such, trust is a necessity for this system, either by age or some sort of examination that the rules are understood and the member can be reliable (did I just repeat myself? xP)

I'm not really asking about hte generation part of things, as that was pretty much just pulled upon in the prior post and seems to be acknowledged; if not further on, I'll make another response about that xP
Aito
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Aito
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PostSubject: Re: Buddy System activate    Buddy System activate  H6Q0F8zThu Nov 13, 2014 12:10 am

I understand. IT will effect people, Though hopefully for the better. I see your point on new members. Well this is just a suggestion and only one staff member [yourself] has commented, Hopefully others see it and take an interest in it and feel it is worth trying to fix into a proper system. I know i'd be very happy to lend any help i could to making this a reality even if only in extreme cases. I also didnt realise in your previous idea that you had a good idea. If this did happen members could request via pm or the chat if its quite to random generate a pokemon for them. The mod or admin could then tell the person the level the ability and of course the actual pokemon. I do understand where you are coming from and agree with most of what you are saying. This is of course just a suggestion and a very crude form of the idea that i came up with. More people getting involved with it who find it a good idea could help formulate a proper system if staff after speaking to each other of course decided it was a good idea to give a system like this a try

^^
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PostSubject: Re: Buddy System activate    Buddy System activate  H6Q0F8z

 
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