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Hana Ryder6 Posts : 581
| Subject: 48-96 hour rule Mon Jun 30, 2014 7:17 pm | |
| Iv had this problem on this site multiple times. In the end it has resulted in me leaving a topic and failing to gain any experience from battles that have went stale while i put the effort in and the opponent fails to post meaning my effort is spent. Im sure other people have had similiar experiences so i propose a 48-72 hour rule.
48 hour rule which means two days. I think waiting anymore than two days is kinda insulting and rude to the person waiting for a post to be made. So with this rule after 48 hours the person can post agan. If in the first post they attacked the opponents pokemon they would then be able to call the hits within that post.
96 hours which means 4 days would be for mods. As they have more to do and more topics to aquire they would ofcourse have a longer time to post. If the mod fails to post the other person should be able to call the hits and then re-post.
If it is a deciding hit get another member of staff to verify that the battle is over. This way members arent waiting for ages and ages.
Naturally if a mod or member wanted more time they could ask the member they are roleplaying with for more time. If you are going to be away for longer time thats what the intro and leaving part is for. Put a temp leaving post and with that leaving post it means you have longer time and the member your rping with knows your away. just reply and say "Im back" so the timer can start.
This way members arent waiting days or weeks on a post and are stuck or lose out on exp etc. |
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Slowpoke7 Posts : 782 Location : Water's Edge
| Subject: Re: 48-96 hour rule Mon Jun 30, 2014 8:49 pm | |
| We have a 48 hour rule for asking for new mods already. If your mod hasn't posted in that time you can request a new one. However, auto hitting because someone goes inactive for a couple days doesn't really make sense. Post the topic in the mod me forum, and ask mods to pick it up. If you don't want a new mod then you'd have to wait, that's all there really is for that. |
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Hana Ryder6 Posts : 581
| Subject: Re: 48-96 hour rule Mon Jun 30, 2014 9:40 pm | |
| Yeah that only clarifies the mod part which isnt all there is. This includes member vs member. Also auto hitting or calling a hit does make sense. If someone has forced you to wait days or perhaps weeks which has happened here before then you should be entitled to call your hit as they themselves hasnt responded thus the character has not. |
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Slowpoke7 Posts : 782 Location : Water's Edge
| Subject: Re: 48-96 hour rule Mon Jun 30, 2014 10:06 pm | |
| The auto hit still doesn't necessarily make sense. If anything it makes more sense to ask a moderator to temporarily act our the character for the remainder of the battle, then leave the other character behind after the battle. The way you have it written reminds me more of say if you're playing an MMO and someone goes AFK. So their character just stands there and gets beat up without fighting back. This is supposed to be as if your characters were real people so some sort of reaction should be had. |
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Hana Ryder6 Posts : 581
| Subject: Re: 48-96 hour rule Mon Jun 30, 2014 10:11 pm | |
| Again a mod can't really act out someone elses character. If this is supposed to be acted out in a real manner then if a wave was traveling and someone waited then the wave would hit not be held in a state of no time it would hit the person who has frozen. This is exactly the same as calling a hit. Thus the attack would hit. |
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Slowpoke7 Posts : 782 Location : Water's Edge
| Subject: Re: 48-96 hour rule Mon Jun 30, 2014 10:36 pm | |
| Not in the world of forum RP. Time is a bit more stagnant, and only moves as the topic itself progresses. By assuming the character did not move it is instead you, the member, who are thereby "controlling" the character. Aside from the potential of having a staff member act them out if only for the battle, I don't see a genuinely fair way to do this. Aside from doing what you have been doing, and merely leaving the topic albeit unfinished. |
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Hana Ryder6 Posts : 581
| Subject: Re: 48-96 hour rule Mon Jun 30, 2014 10:53 pm | |
| Hence why a 48 hour rule should be applied as should Calling a hit. If a member suddenly goes in active for no reason it is that member who has allowed another member to be screwed over and thus possibly lose out on stats. Yet this way thats going it simply means all the effort that that member who has been left in dumps without any communication from the one who left them then they are screwed over. A 48 hour call a hit rule WHICH is succesful on almost eery site that has combat based properties [I can effortlessly provide many examples] Not only entices people to post but also inform others if they are going to go in active. It also means people would rather not lose out to a hit. |
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Slowpoke7 Posts : 782 Location : Water's Edge
| Subject: Re: 48-96 hour rule Mon Jun 30, 2014 11:15 pm | |
| This is not a site which requires you to battle other members, unlike said combat sites. We have topic mods for a reason here. Also, 48 hours to call an auto hit is quite unfair for some people. For example, just this last Christmas I lost power (and thusly internet) for an entire week. If I came back and had been simply auto-hit I would be mad beyond belief. My character should at least stand a fighting chance, and be given the opportunity to react be it by me or a mod. |
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Hana Ryder6 Posts : 581
| Subject: Re: 48-96 hour rule Tue Jul 01, 2014 12:03 pm | |
| Yet it is apparently fair to have members forced to wait days and days on end because that is fair? again pokemon is a battle based site whether through mods or not. And saying members arent required to battle other members is hilarious. The whole idea of Roleplaying is to roleplay with other members not just mod this mod that mod here. This site is already to staff heavy in its application do we really need to make it more? |
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Nishwishes11 Posts : 1696 Location : England
| Subject: Re: 48-96 hour rule Tue Jul 01, 2014 3:51 pm | |
| No, this site isn't soley based around battles or role playing with other members. For some, they prefer stories or plot, or just role playing with mods or whoever they wish to role play with. It also isn't fair to punish others for having a life. Learn some patience, Hana, this site does not just revolve around you and your desperate need to beat everyone else and take the easy road. We have perfectly fine rules in place. I also find it ironic that you're desperate to auto hit when you complain if others do the same, justified or not.
I'm locking the thread. This back and forth is pointless. If someone else wishes to unlock it themselves and step into the fire, go for it. |
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Dragon Kurai12 Posts : 4447 Location : On the hype train .3.
| Subject: Re: 48-96 hour rule Tue Jul 01, 2014 7:14 pm | |
| This topic is unlocked... Let's try to work the ideas out together... This is what I'm getting from it:
Hana: - Wants a rule - 48 hours: leave topic - 96 hours: leave topic OR control other character
Slowpoke: - Agrees with wanting a rule - Doesn't think members should control opposing party - Thinks moderator should control opposing party (upon request)
I think there could be a rule that after 96 hours a moderator may be requested to temporarily control the opposing party. This continues the battle but avoids the rule of god-moderation being broken. |
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Ryuji~5 Posts : 351 Location : Kirigakure
| Subject: Re: 48-96 hour rule Tue Jul 01, 2014 8:41 pm | |
| Hmm.. I feel inclined to agree with this compromise of Fenri. I agree with both parties here somewhat, but mostly Hana. This might be due to all the RP site's I've been on having this 48 hour rule, except this site of course. But I still see the logic in Politoad's proposal, yet Slowpoke has also tickled my interest with his counter arguments. But it is clear that Politoad's proposal won't be accepted *completely*, and a compromise has been suggested, so the best thing we can do is just accept it. Only change I see is that a mod takes over as the character to reply, the attacking member can still continue with his/her topic and the attacked member doesn't get auto hit. So it's a win win, don't you agree Politoad? Also, sorry again that I kept you waiting so long o3o You still luv me though, don't deny it |
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Hana Ryder6 Posts : 581
| Subject: Re: 48-96 hour rule Thu Jul 03, 2014 1:06 am | |
| Originally i was against the idea of staff taking over an actual members character. But as a compromise it certainly beats waiting days for someone to post. and yes Ryuji i shall always love oyu [Still kicking your emboars ass though] :3 |
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