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 Dream Ball

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rileysaura
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rileysaura
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Posts : 1972

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PostSubject: Dream Ball   Dream Ball H6Q0F8zFri Jan 28, 2011 10:22 pm

Name: Dream Ball
Type: Ghost
Type 2: Special
Type 3: Attacking
Target: Opponent. 1 Opponent in Double Battles. Any adjacent Opponent in Triple Battles.
Effect: Sleep, 20% Chance of occuring
Description: A White ball is formed by the User, then fired at the Opponent
Accuracy: 100
Power: 80
TM: Yes (Number to be specified soon)

Can Be Learned By:
Haunter
Gengar
Banette
Dusklops
Dusknoir
Mismagius
Cofagrigus
Drifblim
Froslass
Spiritomb
Burungel
Goruugu
Ranpurra
Shandera
Giratina
Darkrai
Tighex (Custom Pokemon)


Last edited by rileysaura on Sat Jan 29, 2011 1:17 pm; edited 3 times in total
Lapis Lazuli
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Lapis Lazuli
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Posts : 3848

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PostSubject: Re: Dream Ball   Dream Ball H6Q0F8zSat Jan 29, 2011 2:05 am

Seems more like a Psychic, or more so even a Ghost Type attack.
Darkrai
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Darkrai
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Posts : 2925
Location : Mal'e Maldives

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PostSubject: Re: Dream Ball   Dream Ball H6Q0F8zSat Jan 29, 2011 4:00 am

psychic better, putting pokemon to sleep :)
rileysaura
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rileysaura
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Posts : 1972

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PostSubject: Re: Dream Ball   Dream Ball H6Q0F8zSat Jan 29, 2011 10:05 am

Yeah, i quickly whipped this up last night while i was half asleep and sick, so i wasn't really paying much attention XD I'm thinking Ghost though, because otherwise, virtually nothing would get STAB for it

Type changed to Ghost.
Darkrai
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Darkrai
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Posts : 2925
Location : Mal'e Maldives

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PostSubject: Re: Dream Ball   Dream Ball H6Q0F8zSat Jan 29, 2011 10:28 am

I can learn this move! lol

"Can Be Learned By:
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-
-
-
-
-
-
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Darkrai"
Quibbloboy
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Quibbloboy
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Posts : 2341
Location : Turn around

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PostSubject: Re: Dream Ball   Dream Ball H6Q0F8zSat Jan 29, 2011 10:29 am

Hang on, how can those Pokemon learn it if it's not a TM? :/
Darkrai
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Darkrai
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Posts : 2925
Location : Mal'e Maldives

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PostSubject: Re: Dream Ball   Dream Ball H6Q0F8zSat Jan 29, 2011 10:30 am

Level up :D
rileysaura
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rileysaura
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Posts : 1972

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PostSubject: Re: Dream Ball   Dream Ball H6Q0F8zSat Jan 29, 2011 10:33 am

uh...*quickly goes to edit first post again*

XD, yeah, like i said I was tired and sick (still am) when making this, so...yeah...My Common Sense goes down the drain when that happens

Also, If i have to make this a TM, do we have TM numbers here, or do we continue TM numbers from Games?

The only problem with making them learn it via LUP is that we would have to specify a Level for each of them, meaning we need to find each of thier movesets, and find a suitable level for each of them to learn it, which would take much too long.
Quibbloboy
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Quibbloboy
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Location : Turn around

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PostSubject: Re: Dream Ball   Dream Ball H6Q0F8zSat Jan 29, 2011 10:38 am

Another thing is that people simply wouldn't know their Pokemon learned that move upon reaching that level. Also, we should have our own TM numbers here because in all the games there are different TMs on numbers. It may make more sense if you look at the TM list on Bulbapedia.
rileysaura
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rileysaura
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Posts : 1972

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PostSubject: Re: Dream Ball   Dream Ball H6Q0F8zSat Jan 29, 2011 10:42 am

Yeah, i know, TM numbers are set to change again in Gen V too so...We use our own TM numbers?
Quibbloboy
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Quibbloboy
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Location : Turn around

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PostSubject: Re: Dream Ball   Dream Ball H6Q0F8zSat Jan 29, 2011 10:48 am

Yep. Guess so.
Darkrai
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Darkrai
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Posts : 2925
Location : Mal'e Maldives

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PostSubject: Re: Dream Ball   Dream Ball H6Q0F8zSat Jan 29, 2011 10:52 am

just a suggestion: put levels for each pokemon when they learn the move?
Quibbloboy
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Quibbloboy
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Location : Turn around

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PostSubject: Re: Dream Ball   Dream Ball H6Q0F8zSat Jan 29, 2011 11:16 am

But I've already outlined the issue with that. For example:
A trainer gets their Gengar to level 47, per se. They glance at Gengar's moveset on Bulbapedia. Seeing no moves learned at that level, they go on with their RP experience without ever knowing that their Gengar should know Dream Ball. Get me?
Darkrai
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Darkrai
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Posts : 2925
Location : Mal'e Maldives

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PostSubject: Re: Dream Ball   Dream Ball H6Q0F8zSat Jan 29, 2011 11:25 am

that is why a mod is responsible to make sure the pokemon learns what it has to
Rayquaza Dude
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Rayquaza Dude
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PostSubject: Re: Dream Ball   Dream Ball H6Q0F8zSat Jan 29, 2011 12:36 pm

instead of TM we could have CTMs (Custom technical machines) and start from 1

we'd have to make a list of these, and all custom moves should be ctm unless for a custom pokemon, because then we'll just add the moves to the app
rileysaura
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rileysaura
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Posts : 1972

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PostSubject: Re: Dream Ball   Dream Ball H6Q0F8zSat Jan 29, 2011 1:18 pm

...Actually...I think that's a Good idea XD That could work.
Rayquaza Dude
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Rayquaza Dude
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Location : probably training

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PostSubject: Re: Dream Ball   Dream Ball H6Q0F8zSat Jan 29, 2011 2:07 pm

well i do have my moments, i dont think we have any CTM's for any canon pokemon, so this will be number 1
rileysaura
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rileysaura
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Posts : 1972

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PostSubject: Re: Dream Ball   Dream Ball H6Q0F8zSat Jan 29, 2011 3:32 pm

Wait for the idea to be approved by others as well first
Rayquaza Dude
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Rayquaza Dude
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PostSubject: Re: Dream Ball   Dream Ball H6Q0F8zSat Jan 29, 2011 4:06 pm

i'll post it in staff section
Darkrai
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Darkrai
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Location : Mal'e Maldives

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PostSubject: Re: Dream Ball   Dream Ball H6Q0F8zSat Jan 29, 2011 4:26 pm

i approve
It'll take a while to set a new moveset for each pokemon though :/
Rayquaza Dude
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Rayquaza Dude
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Posts : 2206
Location : probably training

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PostSubject: Re: Dream Ball   Dream Ball H6Q0F8zMon Jan 31, 2011 8:45 pm

Approved
Sponsored content

Dream Ball Empty
PostSubject: Re: Dream Ball   Dream Ball H6Q0F8z

 
Dream Ball
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