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 Trainer Boosters

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Starrunner
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PostSubject: Trainer Boosters   Trainer Boosters H6Q0F8zWed Jul 10, 2013 5:31 pm

I mentioned on our facebook that this new trial feature will be added. It is the trainer boosters

Now to put it simple, those are extra bonuses you get regarding on your role playing performance. There are base boosters or badges:

Trainer Boosters Hera Master badge: Measures your overall performance
Trainer Boosters Apollo Solar badge: Measures performance during forum daytime
Trainer Boosters Artemis Lunar badge: Measures performance during forum nighttime 

so Master bage represents summ of solar and lunar points. Each time a character battles and wins the battle, regarding the time he/she won he gets 0-20 points. So if my character fought during night time and my battle performance was great i get 10 lunar points, if poor 2 points and if ok 5-7 points.

If you get one of them to 100% :
Solar: Boosts pokemon HP, Agility and Speed during battle.
Lunar: Boosts pokemon DEF, Sp. Attack and Accuracy during battle. 
Also increases incomes from winning the battles by 20%.

Now when you get Master badge to 100% [ Which means that both Solar and Lunar are 100%] you get Advanced Trainer Badge** and you can choose other and final two Masters:

Trainer Boosters Poseidon Sea Master: Increases water performance income and boosts water attacks
Trainer Boosters Hestia Care Master: The friendship of users pokemon increases by 40%
Trainer Boosters Hermes Medicine Master: Users pokemon gets HP points during battle increased by 50 points and the medicine used on pokemon during battle is increased by 2x
Trainer Boosters Hephestus Hard Worker: For master this it is needed to get to 200/200. Users pokemon stats are increased and rose during battle.
Trainer Boosters Hades Death Trickster: Increases dark performance income and boosts dark type attacks.
Trainer Boosters Dionysus Breeder Master: This badge is a must for breeders. The hatching time is reduced by 50%.
Trainer Boosters Demeter Grass Master: Increases grass performance income and boosts grass type attacks.
Trainer Boosters Athena Sky Master: Increases flying performance income and boosts flying type attacks.


and  when you master them you get Master trainer title and badge. Also this effects all your characters.
----------------------------------------------------
Hope that you like the new trial feature, if you have any qestions please ask.


Last edited by Mystogan on Thu Jul 11, 2013 12:19 pm; edited 2 times in total
Bryan
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PostSubject: Re: Trainer Boosters   Trainer Boosters H6Q0F8zThu Jul 11, 2013 1:44 am

I do have a question. Say, my Solar Badge is full. I get the agility bonus. Normally, we are only allowed to dodge two times in a row. With the Solar Badge passively active, would it be possible to dodge three times in a row or better, four?
Starrunner
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PostSubject: Re: Trainer Boosters   Trainer Boosters H6Q0F8zThu Jul 11, 2013 12:01 pm

You will be able to successfully dodge max 2 times in a row. But during the whole match it is possible to dodge the attacks successfully. But don't overuse this boost skill :)


Last edited by Mystogan on Thu Jul 11, 2013 12:13 pm; edited 1 time in total
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Starrunner
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PostSubject: Re: Trainer Boosters   Trainer Boosters H6Q0F8zThu Jul 11, 2013 12:16 pm

Have you just red what i said? xD The maximum dodging in a row is 2 times even with boosters. The booster only boosts successfulness of dodging during the whole match [ which again doesn't always guarantee that it will be successfull]. So dodging the move 4 times in a row would be: Boost + Luck + Mood of the mod. So yeah.
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Fox Demon Avaritia
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PostSubject: Re: Trainer Boosters   Trainer Boosters H6Q0F8zThu Jul 11, 2013 10:44 pm

I'd say no. If a move is meant to never miss, like Aura Sphere and Swift, it still never misses. The boost just allows you to dodge more easily in the match, it doesn't affect the moves themselves. It works like you used a couple of Double Teams before the battle, not like the moves suddenly lose accuracy. Though, this is my reasoning, it's still Myst's call~
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PostSubject: Re: Trainer Boosters   Trainer Boosters H6Q0F8zThu Jul 11, 2013 11:36 pm

Fennekin wrote:
I'd say no. If a move is meant to never miss, like Aura Sphere and Swift, it still never misses. The boost just allows you to dodge more easily in the match, it doesn't affect the moves themselves. It works like you used a couple of Double Teams before the battle, not like the moves suddenly lose accuracy. Though, this is my reasoning, it's still Myst's call~
 
Yup, well said. Thanks Fenn
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PostSubject: Re: Trainer Boosters   Trainer Boosters H6Q0F8zFri Jul 12, 2013 7:38 pm

Yes, It is the same if you used a couple of moves Mind Reader, Lock-On or Gravity.
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PostSubject: Re: Trainer Boosters   Trainer Boosters H6Q0F8zFri Jul 12, 2013 11:41 pm

Nope the only time that we us it current forum time, which is displayed on the home page.
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PostSubject: Re: Trainer Boosters   Trainer Boosters H6Q0F8z

 
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