Subject: Knights/Magicians/Kingdom RP, Anyone? Sat Jun 02, 2012 9:39 am
Guys, am planning to create a Fire Emblem: The Sacred Stones RP. It's set in the times of knights, princesses, kingdoms along with undead creatures, dragons and wyverns.
INFO: Fire Emblem: The Sacred Stones (ファイアーエムブレム 聖魔の光石 Faiā Emuburemu: Seima no Kōseki) is a Japanese tactical role-playing game for the Game Boy Advance developed by Intelligent Systems and published by Nintendo. It is the eighth game in the Fire Emblem series, the third and final game in the series to be released for the Game Boy Advance and the second game in the series to be released outside Japan.
SETTING: The Sacred Stones takes place on the continent of Magvel. It is home to six nation-states of diverse leadership:
Renais: The kingdom of Renais is ruled by Fado, the peerless Warrior King. It is the home of the twin Lords Ephraim and Eirika.
Frelia: The kingdom of Frelia is ruled by Hayden, the venerable Sage King and the father of the Pegasus Knight Tana and the Sniper Innes. Frelia is also home to Pegasi which are trained for military purposes.
Jehanna: The kingdom of Jehanna is ruled by Ismaire, the Queen of the White Dunes. Her son is Joshua, the Myrmidon.
Rausten: The theocracy of Rausten is ruled by Mansel, the Divine Emperor. His heir is his niece L'Arachel, the Troubadour. It was founded by the saintly Latona, one of the Five Heroes.
Grado: The Grado Empire is ruled by Vigarde, the Silent Emperor. His son, the Necromancer Lyon, is a good friend of Ephraim and Eirika, who are appalled and confused by Grado's sudden betrayal. Grado is the largest country of Magvel and its eponymous founder, Grado, was the leader of the Five Heroes who stood against the Demon King. It is the main antagonistic country in the game.
Carcino: The emerging mercantile republic of Carcino is governed by a council of elders, and, unlike the other nations of Magvel, is more of a democratic-republic than a monarchy or theocracy. It was established more recently than the other nations and is the only nation not founded by one of the Five Heroes.
PLOT: In an age long past... evil flooded over the land. Creatures awash in the dark tide ran wild, pushing mankind to the brink of annihilation. In its despair, mankind appealed to the heavens, and from a blinding light came hope. The Sacred Stones. These five glorious treasures held the power to dispel evil. The hero Grado and his warriors used the Sacred Stones to combat evil's darkness. They defeated the Demon King and sealed his soul away within the stones. With the darkness imprisoned, peace returned to Magvel. But this peace would not last...
In the Year of the Stone 803, the Grado Empire, a long-standing ally of Renais, launched a surprise attack on Renais, ordered by Emperor Vigarde. Renais is unable to mount resistance against such a swift and forceful attack. Prince Ephraim of Renais is nowhere to be found as Grado sweeps through territory after territory. King Fado of Renais orders his trusted general, Seth, to take his daughter Princess Eirika to safety in neighboring Frelia while he stays behind in order to discover the motives behind Grado's sudden attack.
Will you emerge from one of the four kingdoms to defend it or join the fight against the sudden attack of the powerful Grado Empire? Or will you emerge from the Republic of Carcino for other purposes? Or will you emerge from the Grado Empire and join the fight for destruction and havoc?
WEAPON TRIANGLE: There are four weapon classifications: Swords, Axes, Lances and Bows.
Sword > Axe Axe > Lance Lance > Sword
Bows are the only ones that are not affected by this disadvantage/advantage thingy of the Weapon Triangle.
It is possible to beat a foe who uses an Axe even if you have a Lance but it will be hard to do because of the effect of this Weapon Triangle.
MAGIC TRIANGLE: Like weapons, there are magic classifications: Light, Dark, and Anima.
Light > Dark Dark > Anima Anima > Light
CHARACTER CLASSES: There are a lot of Character Classes which can be promoted into a Promoted Class. Each class can only wield a specific weapon classification. They can be promoted once you reach Level 10.
BASIC:
Myrmidon - Swordsmen who take no shields or armor in battle. They only depend on their speed and skill. Weapon: Sword Promote: Swordmaster or Assassin
Thief - People who steal items from their enemy or others. Low defense and attack. Weapon: Sword Promote: Assassin or Rogue
Pirate - Tough axemen who call the sea their home. Weapon: Axe Promote: Fighter or Berserker
Fighter - Muscular axemen. Weapon: Axe Promote: Hero or Warrior
Mercenary - Sellswords. They are swordsmen who battle if paid. The harsher the battle, the more the pay you should give them. Weapon: Sword Promote: Hero or Ranger
Archer - Everybody knows them. They use bows. Weapon: Bow Promote: Sniper or Ranger
Knight - Armored knights with poor movement and speed but are super defensive. Though they are useless against magics. Weapon: Lance Promote: General or Great Knight
Cavalier - Horsemen with no shield but armor only. Useless when it's raining and in the desert. Weapon: Sword, Lance Promote: Paladin or Great Knight
Pegasus Knight - Flying warriors who ride winged horses or Pegasi. When in flight, they are horribly weak against bows. Weapon: Lance Promote: Falcoknight or Wyvern Knight
Wyvern Rider - Warriors who ride winged creatures that looks like a relative of dragons. Though Wyverns can't breath flame but they can fight on their own without having someone to ride them so fighting a Wyvern Rider feels like fighting two enemies. Horrible against bows when in flight. Weapon: Lance Promote: Wyvern Knight or Wyvern Lord
Mage - Magicians who know regular magics. Poor defense but excels against armored foes. Weapon: Anima Promote: Mage Knight or Sage
Shaman - Dark magicians, regular defense but still excels against armored foes. Casts magics much slower than mages but are strong as mages when it comes to offense. Weapon: Dark Promote: Summoner or Druid
Monk - Holy magicians who fight evil. Poor defense but are effective against armored foes. Weapon: Light Promote: Sage or Bishop
Troubadour - Female healers who ride on horseback. The advantage is they can easily run away from foes because of the horse. If chased by horsebacks, it's a fair game. Cannot fight. Weapon: Healing Stave Promote: Valkyrie or Bishop
Cleric - Female healers who ride no horse. Cannot fight. Weapon: Healing Stave Promote: Valkyrie or Bishop
Priest - Male healers who ride no horse. Cannot fight. Weapon: Healing Stave Promote: Bishop
PROMOTED:
Swordmaster - Lightning fast swordsmen of lethal skill. Weapon: Sword
Assassin - Warriors who excel in ambushes or stealth attacks. Weapon: Sword Skill: Silencer - Has a 50/50 chance to go for a one-hit kill.
Rogue - Knaves who need no picklocks or keys to open a door, chest, or steal. Weapon: Sword Skill: Picklock - Needs nothing to open locked doors or chests.
Berserker - Deadly fighters who fight wildly. Very strong but a delicate ally to fight with because of their careless fighting strategy and their huge axe. Weapon: Axe
Warrior - Very muscular warriors whose strength is their pride. Weapon: Axe, Bow
Hero - Warriors who has balanced strength. Weapon: Sword, Axe
Ranger - Horseback riders who excel in both close-combat and ranged. Weapon: Sword, Bow
Sniper - Excellent archers who rarely miss a target. Weapon: Bow Skill: Sureshot - Has a 50/50 chance never to miss a target except for obvious situations such as the target is behind a rock. Good for fighting armored enemies.
General - Heavily armored. Regular movement. Weapon: Sword, Lance, Axe Skill: Great Shield - Has a 50/50 chance not to take damage from ANY attack.
Paladin - Horseback riders who fight for peace and selfless victory. Very strong for the front lines. Weapon: Sword, Lance
Wyvern Lord - Wyvern riders whose wyverns grow into much bigger wyverns which makes them a more deadly foe. Still horrible against bows when in-flight Weapon: Sword, Lance Skill: Pierce - Able to destroy even the strongest armor.
Falcoknight - Pegasi riders who has a bigger horse and faster flight. They actually have unicorns. Still puny against bows when in-flight. Weapon: Sword, Lance
Wyvern Knight - Wyvern riders whose wyverns grow larger but not as big as Wyvern Lords. Horrible against bows when in-flight. Weapon: Sword, Lance
Druid - Masters of the dark magics. Weapon: Dark
Sage - Advanced scholars of magics. Weapon: Light, Anima, Dark
Summoner - Master sorcerers of the dark magics who can summon three Phantoms. Weapon: Dark Skill: Summon - Can summon three Phantoms (skeletal warriors who wield random weapon between swords, lances, axe or bow) but vanquish when attacked.
Mage Knight - Horseback riders who use magic and swords. Weapon: Anima, Sword
Valkyrie - Female horseback healers who can now fight. Weapon: Healing Staves, Light
Bishop - Healers who ride no horse but can now fight. Weapon: Healing Staves, Light
Interested? :P
Last edited by Dufus on Sat Jun 02, 2012 5:26 pm; edited 1 time in total
Saber
6
Posts : 418 Location : In the cupboard, eating your cake
Subject: Re: Knights/Magicians/Kingdom RP, Anyone? Sat Jun 02, 2012 10:45 am
Yes, interested. Go make it :P
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TyranitTitan
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Posts : 2302 Location : Stop stalking me, creep
Subject: Re: Knights/Magicians/Kingdom RP, Anyone? Sat Jun 02, 2012 12:37 pm
im interested too! and im sure saber and i wont be the only one!
Guest
Guest
Subject: Re: Knights/Magicians/Kingdom RP, Anyone? Sat Jun 02, 2012 4:44 pm
so what class are you gonna be? the basic classes only since you cant start with the promoted one.
ill be a mercynary anyway then hero.
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TyranitTitan
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Posts : 2302 Location : Stop stalking me, creep
Subject: Re: Knights/Magicians/Kingdom RP, Anyone? Sat Jun 02, 2012 6:53 pm
i want to be a Myrmidon then a swords master -hopes swordmasters dont were armor-
Guest
Guest
Subject: Re: Knights/Magicians/Kingdom RP, Anyone? Sat Jun 02, 2012 6:55 pm
nah they dont
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TyranitTitan
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Subject: Re: Knights/Magicians/Kingdom RP, Anyone? Sat Jun 02, 2012 6:57 pm
then il be a Myrmidon
Guest
Guest
Subject: Re: Knights/Magicians/Kingdom RP, Anyone? Sat Jun 02, 2012 6:58 pm
okay. just wait til i create it. too lazy and am having slow net.
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TyranitTitan
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Subject: Re: Knights/Magicians/Kingdom RP, Anyone? Sat Jun 02, 2012 7:01 pm
ok
(new record for shortest post ever :3 )
NinjaStarry
1
Posts : 6 Location : Gallifrey
Subject: Re: Knights/Magicians/Kingdom RP, Anyone? Sun Jun 03, 2012 2:17 pm
.
(That's the shortest post ever :3 )
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TyranitTitan
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Subject: Re: Knights/Magicians/Kingdom RP, Anyone? Sun Jun 03, 2012 2:19 pm
lol lol lol lol and another lol :3
Guest
Guest
Subject: Re: Knights/Magicians/Kingdom RP, Anyone? Sun Jun 03, 2012 2:24 pm
umm... stop spamming both of you? spam are useless messages. no offense XDD
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TyranitTitan
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Subject: Re: Knights/Magicians/Kingdom RP, Anyone? Sun Jun 03, 2012 4:37 pm